This project was inspired by "15 Sorting Algorithms in 6 Minutes" by "Timo Bingmann" on YouTube
This is a 2D raycaster that shows a "3D" view by considering the normalized ray distances as height of the 3D walls.
I originally wrote in C++ with SFML a while ago, this is an improved version that uses DDA for better performance.
This was written using Swift and uses Twitter Api for the data.
A Text compressor written in C++ that uses huffman coding trees.